durgaamma2005 commited on
Commit
46f18e3
·
verified ·
1 Parent(s): 664b85c

Add 3 files

Browse files
Files changed (3) hide show
  1. README.md +6 -4
  2. index.html +468 -19
  3. prompts.txt +1 -0
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
2
- title: Snakegame
3
- emoji: 🌖
4
- colorFrom: indigo
5
  colorTo: red
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: snakegame
3
+ emoji: 🐳
4
+ colorFrom: yellow
5
  colorTo: red
6
  sdk: static
7
  pinned: false
8
+ tags:
9
+ - deepsite
10
  ---
11
 
12
+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,468 @@
1
- <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Customizable Snake Game</title>
7
+ <script src="https://cdn.tailwindcss.com"></script>
8
+ <style>
9
+ #gameCanvas {
10
+ border: 2px solid #4a5568;
11
+ background-color: #f7fafc;
12
+ }
13
+ .toggle-btn {
14
+ transition: all 0.3s ease;
15
+ }
16
+ .toggle-btn.active {
17
+ background-color: #4299e1;
18
+ color: white;
19
+ }
20
+ .modal {
21
+ display: none;
22
+ position: fixed;
23
+ z-index: 10;
24
+ left: 0;
25
+ top: 0;
26
+ width: 100%;
27
+ height: 100%;
28
+ background-color: rgba(0, 0, 0, 0.5);
29
+ }
30
+ .modal-content {
31
+ background-color: #f8fafc;
32
+ margin: 15% auto;
33
+ padding: 20px;
34
+ border-radius: 8px;
35
+ max-width: 400px;
36
+ box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
37
+ }
38
+ </style>
39
+ </head>
40
+ <body class="bg-gray-100 min-h-screen flex flex-col items-center justify-center p-4">
41
+ <div class="text-center mb-6">
42
+ <h1 class="text-4xl font-bold text-gray-800 mb-2">Custom Snake Game</h1>
43
+ <p class="text-gray-600">Control the snake with arrow keys or WASD</p>
44
+ </div>
45
+
46
+ <div class="flex flex-col md:flex-row gap-8 items-center justify-center">
47
+ <div class="flex flex-col items-center">
48
+ <canvas id="gameCanvas" width="400" height="400"></canvas>
49
+ <div class="mt-4 flex gap-4">
50
+ <button id="startBtn" class="px-4 py-2 bg-blue-500 text-white rounded hover:bg-blue-600 transition">
51
+ Start Game
52
+ </button>
53
+ <button id="pauseBtn" class="px-4 py-2 bg-yellow-500 text-white rounded hover:bg-yellow-600 transition hidden">
54
+ Pause
55
+ </button>
56
+ <button id="restartBtn" class="px-4 py-2 bg-red-500 text-white rounded hover:bg-red-600 transition">
57
+ Restart
58
+ </button>
59
+ </div>
60
+ </div>
61
+
62
+ <div class="bg-white p-6 rounded-lg shadow-lg w-full max-w-md">
63
+ <h2 class="text-xl font-semibold mb-4 text-gray-800">Game Settings</h2>
64
+
65
+ <div class="mb-6">
66
+ <label class="block text-gray-700 mb-2">Game Speed</label>
67
+ <input type="range" id="speedSlider" min="5" max="25" value="10" class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
68
+ <div class="flex justify-between text-sm text-gray-600 mt-1">
69
+ <span>Slow</span>
70
+ <span>Fast</span>
71
+ </div>
72
+ </div>
73
+
74
+ <div class="mb-6">
75
+ <label class="block text-gray-700 mb-2">Boundary Settings</label>
76
+ <p class="text-sm text-gray-500 mb-3">Select which boundaries will end the game:</p>
77
+ <div class="grid grid-cols-2 gap-2">
78
+ <button id="topBoundary" class="toggle-btn px-3 py-2 border rounded">Top</button>
79
+ <button id="rightBoundary" class="toggle-btn px-3 py-2 border rounded">Right</button>
80
+ <button id="bottomBoundary" class="toggle-btn px-3 py-2 border rounded active">Bottom</button>
81
+ <button id="leftBoundary" class="toggle-btn px-3 py-2 border rounded active">Left</button>
82
+ </div>
83
+ </div>
84
+
85
+ <div class="mb-4">
86
+ <label class="block text-gray-700 mb-2">Game Stats</label>
87
+ <div class="bg-gray-100 p-3 rounded">
88
+ <div class="flex justify-between">
89
+ <span class="font-medium">Score:</span>
90
+ <span id="scoreDisplay">0</span>
91
+ </div>
92
+ <div class="flex justify-between">
93
+ <span class="font-medium">High Score:</span>
94
+ <span id="highScoreDisplay">0</span>
95
+ </div>
96
+ </div>
97
+ </div>
98
+
99
+ <button id="howToPlayBtn" class="text-blue-500 hover:text-blue-700 text-sm underline">
100
+ How to Play
101
+ </button>
102
+ </div>
103
+ </div>
104
+
105
+ <!-- How to Play Modal -->
106
+ <div id="howToPlayModal" class="modal">
107
+ <div class="modal-content">
108
+ <div class="flex justify-between items-center mb-4">
109
+ <h3 class="text-lg font-semibold">How to Play</h3>
110
+ <button id="closeModal" class="text-gray-500 hover:text-gray-700">&times;</button>
111
+ </div>
112
+ <div class="space-y-3 text-gray-700">
113
+ <p><strong>Controls:</strong> Use arrow keys (↑, ↓, ←, →) or WASD keys to move the snake.</p>
114
+ <p><strong>Objective:</strong> Eat the food (red square) to grow longer and increase your score.</p>
115
+ <p><strong>Game Over:</strong> The game ends if you hit the selected boundaries or yourself.</p>
116
+ <p><strong>Customization:</strong> Adjust game speed and select which boundaries will end the game.</p>
117
+ </div>
118
+ <div class="mt-6 flex justify-center">
119
+ <button id="closeModalBtn" class="px-4 py-2 bg-blue-500 text-white rounded hover:bg-blue-600 transition">
120
+ Got it!
121
+ </button>
122
+ </div>
123
+ </div>
124
+ </div>
125
+
126
+ <script>
127
+ // Game variables
128
+ const canvas = document.getElementById('gameCanvas');
129
+ const ctx = canvas.getContext('2d');
130
+ const boxSize = 20;
131
+ let snake = [];
132
+ let food = {};
133
+ let direction = 'right';
134
+ let nextDirection = 'right';
135
+ let gameSpeed = 150; // Initial slow speed (higher number = slower)
136
+ let gameInterval;
137
+ let score = 0;
138
+ let highScore = localStorage.getItem('snakeHighScore') || 0;
139
+ let gameRunning = false;
140
+ let gamePaused = false;
141
+
142
+ // Boundary settings
143
+ let boundaries = {
144
+ top: false,
145
+ right: false,
146
+ bottom: true,
147
+ left: true
148
+ };
149
+
150
+ // Initialize game
151
+ function initGame() {
152
+ snake = [
153
+ {x: 9 * boxSize, y: 10 * boxSize},
154
+ {x: 8 * boxSize, y: 10 * boxSize},
155
+ {x: 7 * boxSize, y: 10 * boxSize}
156
+ ];
157
+
158
+ direction = 'right';
159
+ nextDirection = 'right';
160
+ score = 0;
161
+ updateScore();
162
+ generateFood();
163
+ }
164
+
165
+ // Draw game elements
166
+ function draw() {
167
+ // Clear canvas
168
+ ctx.fillStyle = '#f7fafc';
169
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
170
+
171
+ // Draw snake
172
+ snake.forEach((segment, index) => {
173
+ if (index === 0) {
174
+ // Draw head with different color
175
+ ctx.fillStyle = '#2c5282';
176
+ } else {
177
+ ctx.fillStyle = '#4299e1';
178
+ }
179
+ ctx.fillRect(segment.x, segment.y, boxSize, boxSize);
180
+ ctx.strokeStyle = '#ebf8ff';
181
+ ctx.strokeRect(segment.x, segment.y, boxSize, boxSize);
182
+ });
183
+
184
+ // Draw food
185
+ ctx.fillStyle = '#e53e3e';
186
+ ctx.fillRect(food.x, food.y, boxSize, boxSize);
187
+
188
+ // Draw grid (optional)
189
+ if (window.innerWidth > 768) { // Only show grid on larger screens
190
+ ctx.strokeStyle = '#e2e8f0';
191
+ ctx.lineWidth = 0.5;
192
+ for (let i = 0; i < canvas.width; i += boxSize) {
193
+ ctx.beginPath();
194
+ ctx.moveTo(i, 0);
195
+ ctx.lineTo(i, canvas.height);
196
+ ctx.stroke();
197
+
198
+ ctx.beginPath();
199
+ ctx.moveTo(0, i);
200
+ ctx.lineTo(canvas.width, i);
201
+ ctx.stroke();
202
+ }
203
+ }
204
+ }
205
+
206
+ // Game logic
207
+ function gameLoop() {
208
+ if (gamePaused) return;
209
+
210
+ // Update direction
211
+ direction = nextDirection;
212
+
213
+ // Calculate new head position
214
+ const head = {x: snake[0].x, y: snake[0].y};
215
+
216
+ switch (direction) {
217
+ case 'up':
218
+ head.y -= boxSize;
219
+ break;
220
+ case 'down':
221
+ head.y += boxSize;
222
+ break;
223
+ case 'left':
224
+ head.x -= boxSize;
225
+ break;
226
+ case 'right':
227
+ head.x += boxSize;
228
+ break;
229
+ }
230
+
231
+ // Check for collisions
232
+ if (checkCollision(head)) {
233
+ gameOver();
234
+ return;
235
+ }
236
+
237
+ // Add new head
238
+ snake.unshift(head);
239
+
240
+ // Check if snake ate food
241
+ if (head.x === food.x && head.y === food.y) {
242
+ score += 10;
243
+ updateScore();
244
+ generateFood();
245
+ } else {
246
+ // Remove tail if no food eaten
247
+ snake.pop();
248
+ }
249
+
250
+ // Redraw everything
251
+ draw();
252
+ }
253
+
254
+ // Check for collisions
255
+ function checkCollision(head) {
256
+ // Check wall collisions based on boundary settings
257
+ if (boundaries.top && head.y < 0) return true;
258
+ if (boundaries.right && head.x >= canvas.width) return true;
259
+ if (boundaries.bottom && head.y >= canvas.height) return true;
260
+ if (boundaries.left && head.x < 0) return true;
261
+
262
+ // Check self collision
263
+ for (let i = 0; i < snake.length; i++) {
264
+ if (head.x === snake[i].x && head.y === snake[i].y) {
265
+ return true;
266
+ }
267
+ }
268
+
269
+ return false;
270
+ }
271
+
272
+ // Generate food at random position
273
+ function generateFood() {
274
+ const maxX = Math.floor(canvas.width / boxSize);
275
+ const maxY = Math.floor(canvas.height / boxSize);
276
+
277
+ let foodX, foodY;
278
+ let validPosition = false;
279
+
280
+ while (!validPosition) {
281
+ foodX = Math.floor(Math.random() * maxX) * boxSize;
282
+ foodY = Math.floor(Math.random() * maxY) * boxSize;
283
+
284
+ validPosition = true;
285
+
286
+ // Check if food is on snake
287
+ for (let i = 0; i < snake.length; i++) {
288
+ if (snake[i].x === foodX && snake[i].y === foodY) {
289
+ validPosition = false;
290
+ break;
291
+ }
292
+ }
293
+ }
294
+
295
+ food = {x: foodX, y: foodY};
296
+ }
297
+
298
+ // Game over
299
+ function gameOver() {
300
+ clearInterval(gameInterval);
301
+ gameRunning = false;
302
+ document.getElementById('startBtn').classList.remove('hidden');
303
+ document.getElementById('pauseBtn').classList.add('hidden');
304
+
305
+ // Update high score if needed
306
+ if (score > highScore) {
307
+ highScore = score;
308
+ localStorage.setItem('snakeHighScore', highScore);
309
+ updateScore();
310
+ }
311
+
312
+ // Show game over message
313
+ ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
314
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
315
+
316
+ ctx.fillStyle = '#ffffff';
317
+ ctx.font = '30px Arial';
318
+ ctx.textAlign = 'center';
319
+ ctx.fillText('Game Over!', canvas.width / 2, canvas.height / 2 - 30);
320
+
321
+ ctx.font = '20px Arial';
322
+ ctx.fillText(`Score: ${score}`, canvas.width / 2, canvas.height / 2 + 10);
323
+ ctx.fillText(`High Score: ${highScore}`, canvas.width / 2, canvas.height / 2 + 40);
324
+
325
+ ctx.font = '16px Arial';
326
+ ctx.fillText('Press Restart to play again', canvas.width / 2, canvas.height / 2 + 80);
327
+ }
328
+
329
+ // Update score display
330
+ function updateScore() {
331
+ document.getElementById('scoreDisplay').textContent = score;
332
+ document.getElementById('highScoreDisplay').textContent = highScore;
333
+ }
334
+
335
+ // Start game
336
+ function startGame() {
337
+ if (gameRunning) return;
338
+
339
+ initGame();
340
+ gameRunning = true;
341
+ gamePaused = false;
342
+
343
+ clearInterval(gameInterval);
344
+ gameInterval = setInterval(gameLoop, gameSpeed);
345
+
346
+ document.getElementById('startBtn').classList.add('hidden');
347
+ document.getElementById('pauseBtn').classList.remove('hidden');
348
+ draw();
349
+ }
350
+
351
+ // Pause game
352
+ function pauseGame() {
353
+ if (!gameRunning) return;
354
+
355
+ gamePaused = !gamePaused;
356
+
357
+ if (gamePaused) {
358
+ document.getElementById('pauseBtn').textContent = 'Resume';
359
+
360
+ // Draw pause message
361
+ ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
362
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
363
+
364
+ ctx.fillStyle = '#ffffff';
365
+ ctx.font = '30px Arial';
366
+ ctx.textAlign = 'center';
367
+ ctx.fillText('Game Paused', canvas.width / 2, canvas.height / 2);
368
+ } else {
369
+ document.getElementById('pauseBtn').textContent = 'Pause';
370
+ }
371
+ }
372
+
373
+ // Restart game
374
+ function restartGame() {
375
+ clearInterval(gameInterval);
376
+ gameRunning = false;
377
+ gamePaused = false;
378
+ document.getElementById('startBtn').classList.remove('hidden');
379
+ document.getElementById('pauseBtn').classList.add('hidden');
380
+ document.getElementById('pauseBtn').textContent = 'Pause';
381
+ initGame();
382
+ draw();
383
+ }
384
+
385
+ // Event listeners
386
+ document.addEventListener('keydown', function(e) {
387
+ // Prevent default for arrow keys to avoid page scrolling
388
+ if ([37, 38, 39, 40].indexOf(e.keyCode) > -1) {
389
+ e.preventDefault();
390
+ }
391
+
392
+ // Change direction based on key press
393
+ switch(e.keyCode) {
394
+ case 37: // left arrow
395
+ case 65: // A
396
+ if (direction !== 'right') nextDirection = 'left';
397
+ break;
398
+ case 38: // up arrow
399
+ case 87: // W
400
+ if (direction !== 'down') nextDirection = 'up';
401
+ break;
402
+ case 39: // right arrow
403
+ case 68: // D
404
+ if (direction !== 'left') nextDirection = 'right';
405
+ break;
406
+ case 40: // down arrow
407
+ case 83: // S
408
+ if (direction !== 'up') nextDirection = 'down';
409
+ break;
410
+ case 32: // space
411
+ if (gameRunning) pauseGame();
412
+ break;
413
+ }
414
+ });
415
+
416
+ // UI event listeners
417
+ document.getElementById('startBtn').addEventListener('click', startGame);
418
+ document.getElementById('pauseBtn').addEventListener('click', pauseGame);
419
+ document.getElementById('restartBtn').addEventListener('click', restartGame);
420
+
421
+ // Speed control
422
+ document.getElementById('speedSlider').addEventListener('input', function() {
423
+ // Map slider value (5-25) to game speed (300-50ms)
424
+ gameSpeed = 300 - (this.value * 10);
425
+
426
+ if (gameRunning) {
427
+ clearInterval(gameInterval);
428
+ gameInterval = setInterval(gameLoop, gameSpeed);
429
+ }
430
+ });
431
+
432
+ // Boundary toggles
433
+ const boundaryButtons = ['top', 'right', 'bottom', 'left'];
434
+ boundaryButtons.forEach(boundary => {
435
+ document.getElementById(`${boundary}Boundary`).addEventListener('click', function() {
436
+ boundaries[boundary] = !boundaries[boundary];
437
+ this.classList.toggle('active');
438
+ this.classList.toggle('bg-blue-500');
439
+ this.classList.toggle('text-white');
440
+ });
441
+ });
442
+
443
+ // How to Play modal
444
+ const modal = document.getElementById('howToPlayModal');
445
+ document.getElementById('howToPlayBtn').addEventListener('click', function() {
446
+ modal.style.display = 'block';
447
+ });
448
+
449
+ document.getElementById('closeModal').addEventListener('click', function() {
450
+ modal.style.display = 'none';
451
+ });
452
+
453
+ document.getElementById('closeModalBtn').addEventListener('click', function() {
454
+ modal.style.display = 'none';
455
+ });
456
+
457
+ window.addEventListener('click', function(event) {
458
+ if (event.target === modal) {
459
+ modal.style.display = 'none';
460
+ }
461
+ });
462
+
463
+ // Initialize game display
464
+ initGame();
465
+ draw();
466
+ </script>
467
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=durgaamma2005/snakegame" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
468
+ </html>
prompts.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Create a snake game with speed control on the menu. The game should start at a very slow speed and not end the game immediately because of its high speed. And also give control whether which side of rectangle can be treated as out.