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Jan 7

LMCache: An Efficient KV Cache Layer for Enterprise-Scale LLM Inference

KV cache has traditionally been stored in GPU memory to accelerate the decoding phase of large language model (LLM) inference. However, it is increasingly necessary to move KV caches outside GPU devices, to enable cache reuse across different queries and inference engines. Our real-world usage statistics confirm this trend: over time, the total KV cache stored by users has grown rapidly, far exceeding the capacity of GPU memory. Despite this need, there lacks an efficient solution for offloading and transferring KV caches. We present LMCACHE, the first and so far the most efficient open-source KV caching solution, which extracts and stores KV caches generated by modern LLM engines (vLLM and SGLang) out of the GPU memory and shares them across engines and queries. LMCACHE supports both cache offloading (prefix reuse across queries) and prefill-decode (PD) disaggregation (cross-engine/GPU cache transfer). LMCACHE's high performance and wide adoption stem from the following contributions: (1) highly optimized KV cache data movement powered by batched data movement operations, compute and I/O pipelining; (2) a modular KV cache connector component, decoupling LMCACHE from the rapid evolution of inference engines; (3) a first-class control API for flexible cache orchestration across GPU, CPU, storage, and network layers. Our evaluation shows that combining LMCACHE with vLLM achieves up to 15x improvement in throughput across workloads such as multi-round question answering and document analysis. Large-scale adoption of LMCACHE in enterprise settings provides us valuable insights, for example, fetching KV cache from remote storage has unsurprisingly benefits to prefill delay, and that context truncation, which is a widely applied technique in industry, can greatly reduce prefix cache hit ratio by half. The source code of LMCACHE is at: https://github.com/LMCache/LMCache.

  • 11 authors
·
Oct 7, 2025

A Single Transformer for Scalable Vision-Language Modeling

We present SOLO, a single transformer for Scalable visiOn-Language mOdeling. Current large vision-language models (LVLMs) such as LLaVA mostly employ heterogeneous architectures that connect pre-trained visual encoders with large language models (LLMs) to facilitate visual recognition and complex reasoning. Although achieving remarkable performance with relatively lightweight training, we identify four primary scalability limitations: (1) The visual capacity is constrained by pre-trained visual encoders, which are typically an order of magnitude smaller than LLMs. (2) The heterogeneous architecture complicates the use of established hardware and software infrastructure. (3) Study of scaling laws on such architecture must consider three separate components - visual encoder, connector, and LLMs, which complicates the analysis. (4) The use of existing visual encoders typically requires following a pre-defined specification of image inputs pre-processing, for example, by reshaping inputs to fixed-resolution square images, which presents difficulties in processing and training on high-resolution images or those with unusual aspect ratio. A unified single Transformer architecture, like SOLO, effectively addresses these scalability concerns in LVLMs; however, its limited adoption in the modern context likely stems from the absence of reliable training recipes that balance both modalities and ensure stable training for billion-scale models. In this paper, we introduce the first open-source training recipe for developing SOLO, an open-source 7B LVLM using moderate academic resources. The training recipe involves initializing from LLMs, sequential pre-training on ImageNet and web-scale data, and instruction fine-tuning on our curated high-quality datasets. On extensive evaluation, SOLO demonstrates performance comparable to LLaVA-v1.5-7B, particularly excelling in visual mathematical reasoning.

  • 4 authors
·
Jul 8, 2024

Vivid-VR: Distilling Concepts from Text-to-Video Diffusion Transformer for Photorealistic Video Restoration

We present Vivid-VR, a DiT-based generative video restoration method built upon an advanced T2V foundation model, where ControlNet is leveraged to control the generation process, ensuring content consistency. However, conventional fine-tuning of such controllable pipelines frequently suffers from distribution drift due to limitations in imperfect multimodal alignment, resulting in compromised texture realism and temporal coherence. To tackle this challenge, we propose a concept distillation training strategy that utilizes the pretrained T2V model to synthesize training samples with embedded textual concepts, thereby distilling its conceptual understanding to preserve texture and temporal quality. To enhance generation controllability, we redesign the control architecture with two key components: 1) a control feature projector that filters degradation artifacts from input video latents to minimize their propagation through the generation pipeline, and 2) a new ControlNet connector employing a dual-branch design. This connector synergistically combines MLP-based feature mapping with cross-attention mechanism for dynamic control feature retrieval, enabling both content preservation and adaptive control signal modulation. Extensive experiments show that Vivid-VR performs favorably against existing approaches on both synthetic and real-world benchmarks, as well as AIGC videos, achieving impressive texture realism, visual vividness, and temporal consistency. The codes and checkpoints are publicly available at https://github.com/csbhr/Vivid-VR.

  • 6 authors
·
Aug 20, 2025