<｜begin▁of▁sentence｜>### Instruction:
As a video game developer working on a new project, you're tasked with creating a dynamic world filled with interconnected elements. Imagine you're designing a level where players traverse through a forest, encountering various puzzles and challenges along the way. To enhance the gaming experience, you decide to implement a feature that generates intricate tree structures based on specific sequences.

In this scenario, you've received a request from the game designer to integrate a function called "Prufer" from the game engine's library, which helps in creating trees based on given sequences. The designer provides you with a sample Prüfer sequence [0, 3, 3, 4], indicating the structure of the trees to be generated in certain sections of the forest level.

Your task is to utilize the Prufer function from the game engine's library, translating the provided Prüfer sequence into corresponding tree structures within the game world. By doing so, you'll add depth and complexity to the environment, offering players a unique and engaging gameplay experience as they navigate through the enchanted forest.
### Response:
from igraph import Graph

# Prufer sequence representing the tree
code = [0, 3, 3, 4]

# Generate the tree from Prufer sequence
tree = Graph.Prufer(code)

# Print the generated tree edge list
print(tree.get_edgelist())
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