<｜begin▁of▁sentence｜>### Instruction:
Imagine you're working on the level design for a new strategy game where players construct networks to gain resources. You've been brainstorming and have devised an initial setup for a tutorial level, represented as a simple connection between two resource points, 'A' and 'B'. This relationship has been provided to you in the form of a JSON string that details the nodes and the link between them, depicting an undirected graph.

In the context of putting this concept into a playable form, how could you translate this JSON string into a NetworkX graph object? This would allow us to simulate and iterate on the level's interconnected systems within our game's engine.
### Response:
import networkx as nx
import json

# Assuming we have graph data in node-link format as a JSON string
json_data = '{"directed": false, "graph": [], "nodes": [{"id": "A"}, {"id": "B"}], "links": [{"source": "A", "target": "B"}]}'

# Parse the JSON string to a Python dictionary
data = json.loads(json_data)

# Use the node_link_graph function to convert it back to a NetworkX graph
G = nx.node_link_graph(data)

# Now we can use G as a normal NetworkX Graph object
print(G.edges())
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